Headhunter: An offensive support character and sniper designed to neutralize the greatest enemy threat. His main role is that of an elite hunter who marks an enemy unit and pursues it relentlessly until it is eliminated.
His combat profile stands out for his ranged attack with direct damage against the declared target and his ability to add extra successes. Although his defense is modest, Scout and Preferred Terrain allow him to reposition to maintain line of sight.
Bombardier: An offensive support and heavy artillery character designed to serve as his army's long-range cannon. His main role is area bombardment, punishing enemy formations from the rear with damage and stress without exposing himself to direct combat.
His combat profile is modest and his movement is very limited, requiring protection from infantry units or static positioning. However, his ability to attack without Line of Sight and his extreme range make him a constant threat that forces the enemy to scatter.