Create your own unique pull-toy with animated parts - they move as they roll! Watch as tails wag, heads bob, hands wave or wrestlers 'wrassle'. Follow the engineering design process to brainstorm, construct, iterate and redesign innovative toys. Students will really build their toys, utilizing simple machines, linkages, kinetic and potential energy and mechanical advantage in their plans.
An excellent introduction to marketing and entrepreneurship, as students can develop brand identities, logos and sale pitches for their own product lines.
A truly comprehensive and amazing STEAM activity!
Age Level:
This is an educational product, not a toy. It is intended for use by ages 7 and above with adult supervision.

When working with ages 6 to 11 you can choose how to proceed in the toy design workshop.
Start by creating an example push/pull toy using the Build Guide. This will be a great design to get you started. You’ll start to create your own amazing designs during the engineering challenge.
Apply many linkages to your design and see how they affect the force & motion of your push/ pull toy design.
You have been hired by Geek Baby Toy Company to design a new push/pull toy. Download the challenge below to get started!
Available at two different learning levels, the TeacherGeek Engineering Notebook is designed to help students cycle thru the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. It is recommended that extra pages are printed and on-hand during activities.
Add the STEAM Market-It Challenge to any completed TeacherGeek activity to teach students how to turn their TeacherGeek design into a retail product. Students will learn the 4 'Ps' of marketing - Product, Placement, Price and Promotion. Students have the option of completing a commercial, a billboard or retail packaging as a summative assessment.
What tools will you need to build this kinetic activity?
|
Process |
Process Description |
Recommended Tool |
Alternate Tool |
| Reaming | Enlarging component holes for dowel rotation, axles & more | None | |
|
Cutting/Snipping |
Cut components, straight or at an angle. |
|
Shears, utility cutter |
|
Tapping/Pounding
|
Tapping/placing components together or into holes |
|
Hammer, Hands |
|
Holding, Tightening, Twisting
|
Holds and tightens components and hardware in place |
|
Pliers |
| Screwing | Screwing and unscrewing hardware |
|
Screwdriver |
|
Positioning |
Positions and holds components in place for tapping or otherwise |
|
None |
Additional, Optional Supplies to Best Design a Pull-Toy:
What's in the Toy Design Workshop Activity?
|
Component: |
10pk Quantity: |
Single Quantity: |
|
Connector Strips |
40 |
4 |
|
Hole Plates |
2 |
2 |
|
Wheels |
40 |
4 |
|
Slide Stop, 75mm |
10 |
1 |
|
Hex Nuts |
40 |
4 |
|
1” Screws |
80 |
8 |
|
Dowels |
60 |
6 |
Next Generation Science Standards
NGSS Standards Download - PDF
NGSS Standards Spreadsheet - Editable /Searchable Excel Sheet
International Technology & Engineering Educators' Association Standards
ITEEA Standards Download - PDF
ITEEA Standards Spreadsheet - Editable/Searchable Excel Sheet