“Heard the good news about our galactic downline?”
You made it past Level One…
This is where things start really going wrong.
If Floors One and Two of Dungeon Crawler World: Earth were a tutorial, the definition of a learning experience starts with mass goblin murder and ends with a ponzi scheme.
Joel Daniel Phillips paints it like a business pitch you didn’t mean to attend. Warm light. Clean lines. A space that feels almost welcoming. Then you see what’s coming through the doorway and all you can do is shudder.
THE DETAILS